I have been working to create a system that will reproduce the topography of two surfaces in the language of regular geometric shapes. Each vertex of the shape extends out into a strut leg that is designed to slot into the slot of the adjacent shape. After some studies, I decided to use the equilateral triangle as my base shape, and have been working on a definition that will produce the appropriate strut and slit heights for each vertex, while adhering to the geometry dictated by my chosen system.