My final project is intended to be a definition that produces a structural logic/system that would work on a variety of scales, from inhabitable landscapes to perforated surfaces or walls, and produces the component modules needed to physically assemble it.

A ‘pixelated’ landscape is derived from two topographies, pre-determined by nature or programmatic needs, that are translated into a system equilateral triangles. In the definition, the whole landscape is first redefined as four sets of equilateral triangles, and the structural system is created externally, based on information extracted from the original ‘model’ of the topographies. Apertures/perforations are also incorporated into the system using the image sampler, with the idea of the definition being able to create a surface aesthetic, manipulate light conditions, or create an climate responsive environment depending on the function of the structure. 

The overall process appears deceptively simple, but the strict geometry that I enforced was both logically complicated and rigid, meaning there were unavoidable geometric relationships that I had to accommodate and recreate from scratch within the definition. Each vertex of every triangle had a very specific value within the XYZ space, and corresponded to very specific vertexes of other triangles. As a result, each module that is produced has unique struts and perforations.

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